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Research Paper Topic

 

 Main Topic :Smart-Phone Tutorial

 

 Research Question : How can we benefit smartphone users by

 

                                                implementing interactive tutorials?

 

About Us

 

Team Colors: Gold + Green + Blue + Orange = Versatility

 

Weekly Meetings: on Sundays at 7 at the Information Commons

 

Roles: Divide and allocate work based on the strengths of the individual team members

 

Ground Rules: Get work done before every meeting and be on time

 

Primary communication: GroupMe instant messaging

 

Decision making: Team protocols (I300)

 

Accountability: Self evaluations at every team meeting

 

Timeline of Research Plan

 

October 25-Midterm proposal due-Submitted by Marissa

 

October 31-Midterm presentations-have questions clarified and our plan finalized (as a team)

 

November 5-Conduct experiments on campus (each member of team)

 

November 7-Analyze results of experiments and put together graphs of task times and results (as a team)

 

November 10-Update Website-make sure website is kept up to date (Doug-leader)

 

November 12-Graduate Critique Session-make changes necessary (William-leader)

 

November 21-Make Research Posters-creativity (Marissa-leader)

 

December 3-Make Video-technical skills (Matt-leader)

 

December 12-Poster Session-practice presenting our poster, and make improvements as necessary (as a team)

 

December 17-Final Poster Presentation (as a team)

“Separate colors coming

        together for one vision.”

                                                                   (By :  Will Baker, Matt Williams, Marissa Farrer, Duckhwan Hwang)

Back Ground and Related Work

 

  Currently there are not many research papers that cover the exact research question that we have proposed. There are several papers that discuss the effectiveness of varying types of tutorials from video-based to interactive tutorials

 

1. An experimental comparison of recitation, discussion, and tutorial methods in college teaching. Guetzkow, Harold; Kelly, E. Lowell; McKeachie, W. J. Journal of Educational Psychology, Vol 45(4), Apr 1954, 193-207.

2. Effects of alternative training methods on self-efficacy and performance in computer software training. Gist, Marilyn E.; Schwoerer, Catherine; Rosen, Benson; Journal of Applied Psychology, Vol 74(6), Dec 1989, 884-891.

3. Computers in Teaching: Kurt A. DeBord, Mara S. Aruguete, and Jeannette Muhlig; Are Computer-Assisted Teaching Methods Effective? Teaching of Psychology January 2004 31: 65-68, doi:10.1207/s15328023top3101_13

 

Progress So Far

 

  After we proposed our research project, we sat down and started to go to work. As a team, we decided what our research attack plan would be. We agreed on conducting a survey to a wide variety of random users to get initial data regarding smartphone learning and usage. We set up an online survey with questions that asked the users if they had a smartphone and how easy or difficult it was to learn how to use it. The survey also asked users their preferences on learning about all of the features and functions that the smartphone has to offer.

 

 

Revised Research Plan

 

  After analyzing the results from our quick survey, we have decided to conduct a brief experiment that will quantify the question we asked about how a smartphone user would want to learn about a new feature or function.

 

1. Focus on older age range – (46-55)

 

2. Conduct experiment with timed tasks to quantify how effective each method is.

 

Experimental Result

 

 

 

Project Video

 

 

 

Our Video

 

 

 

Discussion And Conclusion

 

 

 

 

Our research question was

“How can we benefit smartphone users by implementing interactive tutorials?”

           We’ve learned from our survey that most users would not prefer to use an interactive tutorial to learn a new feature on a smartphone. This came as a surprise and was somewhat contradictory to our initial background research. This was the main reason we set out to quantify which teaching method was actually better for the participant, even though it may not be what they think they want. Our experiment answered the question, “Can we benefit smartphone users by implementing interactive tutorials?”, because the results show that users are able to reproduce the task given in the most efficient time when compared to the other three teaching methods.

            We were very limited by the amount of time that we were given to research and perform studies on our research question. We think that, if given more time, we would be able to conduct more thorough experiments. We would also be about to answer the original research question that we proposed, of how we can benefit smartphone users. This research can have an impact on the smartphone industry by allowing companies such as Samsung, or Verizon Wireless, to help their customers get the most out of their feature intensive smartphones, thus creating a better customer experience. As a research team it is unlikely that we will pursue any further within this topic.

 

Poster of Our Project

 

 

 

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